Rename game_011110.c to playerinit.c, game_0102b0.c to bondguninit.c

This commit is contained in:
Ryan Dwyer
2022-02-10 17:25:24 +10:00
parent a44a5356b5
commit 3a777bc25c
16 changed files with 31 additions and 31 deletions
+1 -1
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@@ -50,7 +50,7 @@ s32 bgunTickInc(struct handweaponinfo *info, s32 handnum, s32 lvupdate);
bool bgunSetState(s32 handnum, s32 state);
void bgunTick(s32 handnum);
void bgun0f09ce8c(void);
void bgun0f09ceac(void);
void bgunInitHandAnims(void);
f32 bgunGetNoiseRadius(s32 handnum);
void bgunDecreaseNoiseRadius(void);
void bgunCalculateBlend(s32 hand);
+9
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@@ -0,0 +1,9 @@
#ifndef _IN_GAME_BONDGUNINIT_H
#define _IN_GAME_BONDGUNINIT_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void bgunInit(void);
#endif
-9
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@@ -1,9 +0,0 @@
#ifndef _IN_GAME_GAME_010B20_H
#define _IN_GAME_GAME_010B20_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void func0f010bb0(void);
#endif
@@ -1,5 +1,5 @@
#ifndef IN_GAME_GAME_011110_H
#define IN_GAME_GAME_011110_H
#ifndef IN_GAME_PLAYERINIT_H
#define IN_GAME_PLAYERINIT_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
+1 -1
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@@ -2401,7 +2401,7 @@ struct hand {
/*0x0cec*/ ubool unk0cec;
/*0x0cf0*/ struct coord unk0cf0;
/*0x0cfc*/ struct coord unk0cfc;
/*0x0d08*/ f32 ganstarot;
/*0x0d08*/ f32 gangstarot;
/*0x0d0c*/ s16 primetimer;
/*0x0d0e*/ u8 unk0d0e_00 : 4;
/*0x0d0e*/ u8 unk0d0e_04 : 3;