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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 04:44:08 -04:00
Rename game_011110.c to playerinit.c, game_0102b0.c to bondguninit.c
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@@ -50,7 +50,7 @@ s32 bgunTickInc(struct handweaponinfo *info, s32 handnum, s32 lvupdate);
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bool bgunSetState(s32 handnum, s32 state);
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void bgunTick(s32 handnum);
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void bgun0f09ce8c(void);
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void bgun0f09ceac(void);
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void bgunInitHandAnims(void);
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f32 bgunGetNoiseRadius(s32 handnum);
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void bgunDecreaseNoiseRadius(void);
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void bgunCalculateBlend(s32 hand);
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@@ -0,0 +1,9 @@
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#ifndef _IN_GAME_BONDGUNINIT_H
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#define _IN_GAME_BONDGUNINIT_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void bgunInit(void);
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#endif
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@@ -1,9 +0,0 @@
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#ifndef _IN_GAME_GAME_010B20_H
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#define _IN_GAME_GAME_010B20_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f010bb0(void);
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#endif
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@@ -1,5 +1,5 @@
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#ifndef IN_GAME_GAME_011110_H
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#define IN_GAME_GAME_011110_H
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#ifndef IN_GAME_PLAYERINIT_H
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#define IN_GAME_PLAYERINIT_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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