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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 07:44:34 -04:00
Decompile scenarioCreateObj
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@@ -109,7 +109,7 @@ Gfx *func0f185774(Gfx *gdl);
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void scenarioCalculatePlayerScore(struct mpchrconfig *mpchr, s32 chrnum, s32 *arg2, s32 *arg3);
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bool func0f185e20(struct prop *prop, s32 *arg1);
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void mpPrepareScenario(void);
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struct prop *func0f186508(s32 modelnum, s32 padnum, f32 arg2, u32 arg3, u32 arg4, u32 arg5);
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struct prop *scenarioCreateObj(s32 modelnum, s16 padnum, f32 arg2, u32 flags, u32 flags2, u32 flags3);
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void mpCreateScenarioHudmsg(s32 playernum, char *message);
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bool mpChrsAreSameTeam(s32 arg0, s32 arg1);
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u32 chrGiveBriefcase(struct chrdata *chr, struct prop *prop);
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+1
-1
@@ -4755,7 +4755,7 @@ struct scenariodata_htb {
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struct htmthing {
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u32 unk00;
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struct prop *prop;
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s16 unk08;
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s16 padnum;
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u8 unk0a;
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u8 unk0b;
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};
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