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Decompile ammoHandlePickup
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@@ -253,7 +253,7 @@ s32 propPlayPickupSound(struct prop *prop, s32 weapon);
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void weaponPlayPickupSound(s32 weaponnum);
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void ammotypeGetPickupMessage(char *dst, s32 ammotype, s32 qty);
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void currentPlayerQueuePickupAmmoHudmsg(s32 ammotype, s32 pickupqty);
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void func0f088028(s32 ammotype, s32 quantity, bool arg2, bool showhudmsg);
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void ammoHandlePickup(s32 ammotype, s32 quantity, bool withsound, bool withhudmsg);
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s32 ammocrateGetPickupAmmoQty(struct ammocrateobj *crate);
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s32 weaponGetPickupAmmoQty(struct weaponobj *weapon);
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void weaponGetPickupText(char *buffer, s32 weaponnum, bool dual);
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