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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-01 08:07:35 -04:00
Decompile func000272f8
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@@ -24,9 +24,9 @@ u32 func00025364(void);
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u32 func000253c4(void);
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u32 func00025410(void);
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u32 func000254d8(void);
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u32 func00025654(void);
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u32 func00025724(void);
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u32 func00025774(void);
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f32 func00025654(f32 x1, f32 z1, f32 x2, f32 z2, f32 x3, f32 z3);
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f32 func00025724(f32 x1, f32 z1, f32 x2, f32 z2);
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bool func00025774(f32 x1, f32 z1, f32 x2, f32 z2, f32 x3, f32 z3);
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u32 func00025848(void);
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void func00025928(struct tile *tile, struct coord *arg1);
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void tileGetFloorCol(struct tile *tile, u16 *floorcol);
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@@ -35,7 +35,7 @@ u32 func00025c74(void);
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u32 func00025f90(void);
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u32 func000260cc(void);
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u32 func00026288(void);
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u32 func000263e4(void);
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bool func000263e4(struct tiletype1 *tile, f32 x, f32 z);
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u32 func00026520(void);
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u32 func00026654(void);
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u32 func000266a4(void);
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@@ -43,7 +43,7 @@ void platformGetRidingProps(struct prop *platform, s16 *propnums, u32 len);
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u32 func00026a04(void);
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void func00026e7c(struct coord *pos, s16 *rooms, s32 arg2, struct tile **arg3, s16 *arg4, f32 *arg5, bool *arg6, s32 arg7);
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s32 func0002709c(struct tiletype0 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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s32 func000272f8(struct tiletype1 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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bool func000272f8(struct tiletype1 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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s32 func000274e0(struct tiletype2 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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bool func000276c8(struct tiletype3 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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void func00027738(struct coord *pos, f32 width, struct tile *start, struct tile *end, u16 flags, bool checkvertical, f32 arg6, f32 arg7, struct prop *prop, struct collisionthing *things, s32 maxthings, s32 *thingnum, s32 roomnum);
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+2
-1
@@ -976,6 +976,7 @@ struct tiletype1 {
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/*0x0a*/ u8 ymax;
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/*0x0b*/ u8 zmax;
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/*0x0c*/ u16 floorcol;
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/*0x10*/ struct coord vertices[1];
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};
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struct tiletype2 {
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@@ -6946,7 +6947,7 @@ struct var800ab570 {
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};
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struct collisionthing {
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struct tiletype3 *tile;
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struct tile *tile;
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u32 unk04;
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u32 unk08;
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struct prop *prop;
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