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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-09 20:40:35 -04:00
Decompile func0f0cc3b8
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@@ -119,6 +119,14 @@
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#define ANIM_IDLE 0x0000
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#define ANIM_TWO_GUN_HOLD 0x0001
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#define ANIM_KNEEL_TWO_HANDED_GUN 0x0008
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#define ANIM_DEATH_001A 0x001a
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#define ANIM_DEATH_001C 0x001c
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#define ANIM_DEATH_0020 0x0020
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#define ANIM_DEATH_0021 0x0021
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#define ANIM_DEATH_0022 0x0022
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#define ANIM_DEATH_0023 0x0023
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#define ANIM_DEATH_0024 0x0024
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#define ANIM_DEATH_0025 0x0025
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#define ANIM_RUNNING_TWOHANDGUN 0x002a
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#define ANIM_SURRENDER_002E 0x002e
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#define ANIM_SURRENDER_002F 0x002f
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@@ -38,7 +38,7 @@ void currentPlayerUpdateMoveInitSpeed(struct coord *newpos);
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void currentPlayerUpdateFootsteps(bool arg0, bool arg1, bool arg2, bool arg3);
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void func0f0cbf50(void);
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void func0f0cc19c(struct coord *arg);
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u32 func0f0cc3b8(void);
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void func0f0cc3b8(f32 arg0, f32 arg1, f32 arg2, f32 *arg3, f32 arg4, u32 arg5);
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u32 func0f0cc654(void);
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s32 currentPlayerGetCrouchPos(void);
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s32 playerGetCrouchPos(s32 playernum);
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@@ -67,8 +67,8 @@ extern u32 var8007074c;
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extern bool g_PlayersWithControl[];
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extern bool g_PlayerInvincible;
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extern u32 var80070764;
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extern s16 var80070768[];
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extern u32 var8007077c;
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extern s16 g_DeathAnimations[];
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extern u32 g_NumDeathAnimations;
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extern u32 var80070780;
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extern u32 var8007078c;
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extern u32 var800707a4;
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@@ -7,9 +7,9 @@ u32 func0f096ca0(void);
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void func0f096ed4(f32 *arg0, f32 *arg1);
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void func0f097044(f32 *matrix, f32 *arg1);
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u32 func0f097264(void);
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u32 func0f0972b8(void);
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void func0f0972b8(f32 *arg0, f32 *arg1, f32 arg2, f32 *arg3);
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u32 func0f097518(void);
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u32 func0f0976c0(void);
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void func0f0976c0(f32 *arg0, f32 *arg1);
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void func0f097738(f32 *arg0, f32 *arg1, f32 *arg2);
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#endif
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@@ -8,9 +8,9 @@ void currentPlayerUpdateIdleHeadRoll(void);
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void currentPlayerUpdateHeadPos(struct coord *vel);
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void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
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void currentPlayerSetHeadAmp(f32 headamp);
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u32 func0f1138a4(void);
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u32 func0f113f10(void);
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u32 func0f1140bc(void);
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void func0f1138a4(f32 arg0, f32 arg1);
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void func0f113f10(f32 arg0);
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void func0f1140bc(s16 arg0, u32 arg1, f32 arg2, f32 arg3);
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void func0f11412c(f32 speed);
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f32 func0f11416c(void);
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@@ -4,7 +4,7 @@
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#include "types.h"
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void func000159b0(u32 *obj48_20);
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u32 func000159fc(void);
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void func000159fc(f32 *matrix, f32 *arg1);
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u32 func00015a00(void);
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void func00015b10(f32 *matrix, struct coord *coord);
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void func00015b14(f32 *matrix, struct coord *coord, s32 arg2);
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@@ -9,7 +9,7 @@ u32 func00016140(void);
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u32 func000161b0(void);
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void func00016208(f32 *matrix, struct coord *coord);
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u32 func00016248(void);
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u32 func000162e8(void);
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void func000162e8(f32 arg0, f32 *arg1);
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void func00016374(f32 arg0, f32 *matrix);
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u32 func00016400(void);
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u32 func0001648c(void);
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+1
-1
@@ -8,7 +8,7 @@
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#define M_BADTAU (M_BADPI * 2)
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#define M_TAU (M_PI * 2)
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#define DEG2RAD(deg) ((deg) * 0.01745f)
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#define DEG2RAD(deg) ((deg) * 0.017450513318f)
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#define RAD2DEG(rad) ((rad) * 57.2958f)
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#endif
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