Decompile func0f0cc3b8

This commit is contained in:
Ryan Dwyer
2020-05-05 20:56:28 +10:00
parent c09bc9b4c9
commit 3b5a17e034
12 changed files with 104 additions and 212 deletions
+8
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@@ -119,6 +119,14 @@
#define ANIM_IDLE 0x0000
#define ANIM_TWO_GUN_HOLD 0x0001
#define ANIM_KNEEL_TWO_HANDED_GUN 0x0008
#define ANIM_DEATH_001A 0x001a
#define ANIM_DEATH_001C 0x001c
#define ANIM_DEATH_0020 0x0020
#define ANIM_DEATH_0021 0x0021
#define ANIM_DEATH_0022 0x0022
#define ANIM_DEATH_0023 0x0023
#define ANIM_DEATH_0024 0x0024
#define ANIM_DEATH_0025 0x0025
#define ANIM_RUNNING_TWOHANDGUN 0x002a
#define ANIM_SURRENDER_002E 0x002e
#define ANIM_SURRENDER_002F 0x002f
+1 -1
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@@ -38,7 +38,7 @@ void currentPlayerUpdateMoveInitSpeed(struct coord *newpos);
void currentPlayerUpdateFootsteps(bool arg0, bool arg1, bool arg2, bool arg3);
void func0f0cbf50(void);
void func0f0cc19c(struct coord *arg);
u32 func0f0cc3b8(void);
void func0f0cc3b8(f32 arg0, f32 arg1, f32 arg2, f32 *arg3, f32 arg4, u32 arg5);
u32 func0f0cc654(void);
s32 currentPlayerGetCrouchPos(void);
s32 playerGetCrouchPos(s32 playernum);
+2 -2
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@@ -67,8 +67,8 @@ extern u32 var8007074c;
extern bool g_PlayersWithControl[];
extern bool g_PlayerInvincible;
extern u32 var80070764;
extern s16 var80070768[];
extern u32 var8007077c;
extern s16 g_DeathAnimations[];
extern u32 g_NumDeathAnimations;
extern u32 var80070780;
extern u32 var8007078c;
extern u32 var800707a4;
+2 -2
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@@ -7,9 +7,9 @@ u32 func0f096ca0(void);
void func0f096ed4(f32 *arg0, f32 *arg1);
void func0f097044(f32 *matrix, f32 *arg1);
u32 func0f097264(void);
u32 func0f0972b8(void);
void func0f0972b8(f32 *arg0, f32 *arg1, f32 arg2, f32 *arg3);
u32 func0f097518(void);
u32 func0f0976c0(void);
void func0f0976c0(f32 *arg0, f32 *arg1);
void func0f097738(f32 *arg0, f32 *arg1, f32 *arg2);
#endif
+3 -3
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@@ -8,9 +8,9 @@ void currentPlayerUpdateIdleHeadRoll(void);
void currentPlayerUpdateHeadPos(struct coord *vel);
void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
void currentPlayerSetHeadAmp(f32 headamp);
u32 func0f1138a4(void);
u32 func0f113f10(void);
u32 func0f1140bc(void);
void func0f1138a4(f32 arg0, f32 arg1);
void func0f113f10(f32 arg0);
void func0f1140bc(s16 arg0, u32 arg1, f32 arg2, f32 arg3);
void func0f11412c(f32 speed);
f32 func0f11416c(void);
+1 -1
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@@ -4,7 +4,7 @@
#include "types.h"
void func000159b0(u32 *obj48_20);
u32 func000159fc(void);
void func000159fc(f32 *matrix, f32 *arg1);
u32 func00015a00(void);
void func00015b10(f32 *matrix, struct coord *coord);
void func00015b14(f32 *matrix, struct coord *coord, s32 arg2);
+1 -1
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@@ -9,7 +9,7 @@ u32 func00016140(void);
u32 func000161b0(void);
void func00016208(f32 *matrix, struct coord *coord);
u32 func00016248(void);
u32 func000162e8(void);
void func000162e8(f32 arg0, f32 *arg1);
void func00016374(f32 arg0, f32 *matrix);
u32 func00016400(void);
u32 func0001648c(void);
+1 -1
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@@ -8,7 +8,7 @@
#define M_BADTAU (M_BADPI * 2)
#define M_TAU (M_PI * 2)
#define DEG2RAD(deg) ((deg) * 0.01745f)
#define DEG2RAD(deg) ((deg) * 0.017450513318f)
#define RAD2DEG(rad) ((rad) * 57.2958f)
#endif