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https://gitlab.com/ryandwyer/perfect-dark
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Decompile bgunCreateModelCmdList
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@@ -118,8 +118,8 @@ bool bgun0f0a27c8(void);
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void bgunHandlePlayerDead(void);
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bool bgunIsMissionCritical(s32 weaponnum);
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void bgunLoseGun(struct prop *attacker);
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void bgun0f0a2da8(s32 *arg0);
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s32 bgun0f0a2e94(struct model *model, struct modelnode *node, s32 arg2);
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void bgunExecuteModelCmdList(s32 *arg0);
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s32 bgunCreateModelCmdList(struct model *model, struct modelnode *node, s32 *ptr);
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void bgunStartDetonateAnimation(s32 playernum);
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void bgunUpdateGangsta(struct hand *hand, s32 handnum, struct coord *arg2, struct weaponfunc *funcdef, Mtxf *arg4, Mtxf *arg5);
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void bgunUpdateSmoke(struct hand *hand, s32 handnum, s32 weaponnum, struct weaponfunc *funcdef);
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