Rename VI mode symbols

This commit is contained in:
Ryan Dwyer
2020-12-22 12:13:01 +10:00
parent 83daa8e2e8
commit 3b9ebaf369
20 changed files with 138 additions and 123 deletions
+3
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@@ -3034,6 +3034,9 @@
#define VERSION_PAL_FINAL 4
#define VERSION_JAP_FINAL 5
#define VIMODE_DEFAULT 0
#define VIMODE_HIRES 1
#define VISIONMODE_NORMAL 0
#define VISIONMODE_XRAY 1
#define VISIONMODE_SLAYERROCKET 2
+2 -2
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@@ -54,8 +54,8 @@ extern u32 var800705b0;
extern u32 var800705b4;
extern u32 var800705b8;
extern u32 var800705bc;
extern struct var800705c0 var800705c0[];
extern s32 g_HiResActive;
extern struct vimode g_ViModes[];
extern s32 g_ViMode;
extern bool g_HiResEnabled;
extern u32 var8007072c;
extern u32 var80070738;
+1 -1
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@@ -47,7 +47,7 @@ u32 func0f0bbf14(void);
Gfx *hudRenderHealthBar(Gfx *gdl);
void currentPlayerSurroundWithExplosions(s32 arg0);
void currentPlayerTickExplode(void);
void func0f0bc3f0(void);
void viResetDefaultModeIf4Mb(void);
s16 func0f0bc44c(void);
s16 func0f0bc478(void);
bool func0f0bc4c0(void);
+12 -12
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@@ -5027,18 +5027,18 @@ struct var80075c00 {
f32 unk14;
};
struct var800705c0 {
s32 unk00;
s32 unk04;
s32 unk08;
f32 unk0c;
s32 unk10;
s32 unk14;
s32 unk18;
s32 unk1c;
s32 unk20;
s32 unk24;
s32 unk28;
struct vimode {
s32 fbwidth;
s32 fbheight;
s32 width;
f32 yscale;
s32 xscale;
s32 fullheight;
s32 fulltop;
s32 wideheight;
s32 widetop;
s32 cinemaheight;
s32 cinematop;
};
struct miscbio {