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https://gitlab.com/ryandwyer/perfect-dark
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Decompile hudmsgCreateAsSubtitle
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@@ -28,6 +28,6 @@ u32 func0f094d78(void);
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void func0f094ef4(struct coord *pos, s16 *rooms, s32 soundnum, s32 *arg3, s32 *arg4);
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void func0f09505c(struct sndstate *handle, struct coord *pos, f32 arg2, f32 arg3, f32 arg4, s16 *rooms, s16 soundnum, u16 arg7, u32 arg8);
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s32 propsndGetRandomSparkSound(void);
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s32 func0f095278(s32 channelnum);
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s32 propsndGetDuration60(s32 channelnum);
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#endif
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@@ -18,16 +18,16 @@ void hudmsgCreate(char *text, s32 type);
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void hudmsgCreateWithFlags(char *text, s32 type, u32 flags);
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void hudmsgCreateWithColour(char *text, s32 type, u8 colour);
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void hudmsgCreateWithDuration(char *text, s32 type, struct hudmsgtype *config, s32 duration60);
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u32 func0f0de160(void);
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void hudmsgCreateAsSubtitle(char *text, s32 type, u8 colourindex, s32 audiochannelnum);
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void hudmsgCalculatePosition(struct hudmessage *msg);
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void hudmsgCreateFromArgs(char *text, s32 type, s32 conf00, s32 conf01, s32 conf02,
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struct hudmessagething *conf04, struct hudmessagething *conf08,
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u32 textcolour, u32 shadowcolour,
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u32 alignh, s32 conf16, u32 alignv, s32 conf18, s32 arg14, u32 flags);
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void hudmsgsTick(void);
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void currentPlayerSetHudmsgsOn(u32 reason);
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void currentPlayerSetHudmsgsOff(u32 reason);
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void hudmsgRemoveForDeadPlayer(s32 playernum);
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void hudmsgsSetOn(u32 reason);
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void hudmsgsSetOff(u32 reason);
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void hudmsgsRemoveForDeadPlayer(s32 playernum);
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Gfx *hudmsgsRender(Gfx *gdl);
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void hudmsgsReset(void);
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