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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-09 12:35:46 -04:00
Decompile targetedpropCheckCmpFollow
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@@ -2177,10 +2177,10 @@
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#define PORTALMODE_SHOW 0
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#define PORTALMODE_HIDE 1
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#define PROPFLAG_02 0x02
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#define PROPFLAG_HIDDEN 0x04
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#define PROPFLAG_40 0x40
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#define PROPFLAG_80 0x80
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#define PROPFLAG_CMPFOLLOW 0x02
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#define PROPFLAG_HIDDEN 0x04
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#define PROPFLAG_40 0x40
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#define PROPFLAG_80 0x80
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#define PROPTYPE_OBJ 1
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#define PROPTYPE_DOOR 2
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@@ -12,7 +12,7 @@ void boostAndSlayerSfxUpdate(void);
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void func0f167e7c(s32 stagenum);
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Gfx *fadeRender(Gfx *gdl);
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void fadeCancel(void);
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u32 func0f1688fc(void);
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bool targetedpropCheckCmpFollow(struct targetedprop *targetedprop, s32 index);
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u32 func0f168b4c(void);
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u32 func0f168f24(void);
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u32 func0f1691c0(void);
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@@ -49,7 +49,7 @@ u32 func0f0679ac(void);
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u32 func0f067bc4(void);
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u32 func0f067d88(void);
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u32 func0f067dc4(void);
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void func0f068018(struct model *model, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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bool func0f068018(struct model *model, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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u32 func0f06803c(void);
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struct defaultobj *objFindByPadNum(s32 padnum);
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u32 func0f068218(void);
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+4
-6
@@ -1198,7 +1198,7 @@ struct playerbond {
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/*0x0360 0x0394*/ struct coord unk28;
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};
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struct player1630 {
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struct targetedprop {
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struct prop *prop;
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s16 unk04;
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s16 unk06;
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@@ -2082,10 +2082,8 @@ struct player {
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/*0x161c*/ u16 floorflags;
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/*0x161e*/ u8 floortype;
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/*0x1620*/ u32 aimtype;
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/*0x1624*/ struct prop *lookingatprop;
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/*0x1628*/ u32 unk1628;
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/*0x162c*/ u32 unk162c;
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/*0x1630*/ struct player1630 unk1630[4];
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/*0x1624*/ struct targetedprop lookingatprop;
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/*0x1630*/ struct targetedprop cmpfollowprops[4];
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/*0x1660*/ u32 unk1660;
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/*0x1664*/ u32 unk1664;
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/*0x1668*/ u32 unk1668;
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@@ -2297,7 +2295,7 @@ struct player {
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/*0x1b84*/ bool tickdiefinished;
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/*0x1b88*/ s32 introanimnum;
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/*0x1b8c*/ u32 unk1b8c;
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/*0x1b90*/ u16 unk1b90[4];
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/*0x1b90*/ u16 unk1b90[4]; // related to cmpfollowprops
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/*0x1b98*/ u32 unk1b98;
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/*0x1b9c*/ f32 speedthetacontrol;
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/*0x1ba0*/ s32 cam_room;
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