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Decompile currentPlayerIncrementGunHeldTime
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@@ -45,7 +45,7 @@ void currentPlayerSetEquipCurItem(u32 item);
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void currentPlayerCalculateEquipCurItem(void);
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char *objGetActivatedText(struct defaultobj *obj);
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char *weaponGetActivatedText(s32 weaponnum);
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u32 func0f11307c(void);
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void currentPlayerIncrementGunHeldTime(s32 param_1, s32 param_2);
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u32 func0f1131ac(void);
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#endif
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