Decompile currentPlayerIncrementGunHeldTime

This commit is contained in:
Ryan Dwyer
2020-02-08 17:15:42 +10:00
parent b4b983cc4f
commit 3daa1d66d9
5 changed files with 62 additions and 96 deletions
+1 -1
View File
@@ -45,7 +45,7 @@ void currentPlayerSetEquipCurItem(u32 item);
void currentPlayerCalculateEquipCurItem(void);
char *objGetActivatedText(struct defaultobj *obj);
char *weaponGetActivatedText(s32 weaponnum);
u32 func0f11307c(void);
void currentPlayerIncrementGunHeldTime(s32 param_1, s32 param_2);
u32 func0f1131ac(void);
#endif