Rename many hand struct properties

This commit is contained in:
Ryan Dwyer
2021-03-02 17:20:04 +10:00
parent 1175fdae70
commit 3dcb784dd0
24 changed files with 413 additions and 486 deletions
+5 -5
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@@ -51,7 +51,7 @@ u32 func0f09cd18(void);
void func0f09cdc4(s32 hand);
void func0f09ce8c(void);
void func0f09ceac(void);
f32 func0f09cf58(u32 arg0);
f32 handGetNoiseRadius(s32 handnum);
void func0f09cf88(void);
void func0f09d140(s32 hand);
u32 func0f09d550(void);
@@ -99,13 +99,13 @@ void func0f0a1c2c(void);
bool func0f0a1d14(u32 weaponnum);
void func0f0a1df4(void);
void currentPlayerEquipWeaponWrapper(bool arg0, s32 weaponnum);
s32 handIsAttackingOnThisTick(s32 handnum);
s32 handIsFiring(s32 handnum);
s32 handGetAttackType(s32 handnum);
char *weaponGetName(s32 weaponnum);
u16 weaponGetNameId(s32 weaponnum);
char *weaponGetShortName(s32 arg0);
void currentPlayerReloadHandIfPossible(s32 handnum);
void func0f0a2290(f32 angle);
void handSetAdjustPos(f32 angle);
void func0f0a2308(s32 handnum);
u32 func0f0a233c(void);
u32 func0f0a2498(void);
@@ -140,14 +140,14 @@ u32 func0f0a7d5c(void);
void func0f0a7d98(struct shorthand *hand, struct prop *prop, s32 arg2);
void func0f0a8404(struct coord *pos, s16 *rooms, s32 arg2);
u32 func0f0a84c8(void);
void handSetFiring(s32 hand, bool firing);
void handSetTriggerOn(s32 handnum, bool on);
s32 currentPlayerConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
void func0f0a8c50(void);
bool currentPlayerIsUsingSecondaryFunction(void);
void currentPlayerTickInventory(bool triggeron);
void playersSetPassiveMode(bool enable);
void currentPlayerSetAimType(u32 aimtype);
void func0f0a93e0(struct coord *coord);
void handSetAimPos(struct coord *coord);
void func0f0a9464(struct coord *coord);
void func0f0a9494(u32 operation);
void func0f0a94d0(u32 operation, struct coord *a, struct coord *b);
+2 -2
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@@ -7,8 +7,8 @@
u32 func0f0abe70(void);
u32 func0f0ac138(void);
Gfx *func0f0ac4b8(Gfx *gdl, struct textureconfig *arg1, f32 arg2, struct coord *arg3, u32 colour1, f32 arg5, struct coord *arg6, u32 colour2);
Gfx *func0f0acb90(Gfx *gdl, struct bullettail *bullettail, bool arg2, u32 arg3);
void bullettailTick(struct bullettail *bullettail);
Gfx *func0f0acb90(Gfx *gdl, struct beam *beam, bool arg2, u32 arg3);
void beamTick(struct beam *beam);
u32 func0f0adcc8(void);
u32 func0f0ade00(void);
u32 func0f0ae964(void);
+1 -1
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@@ -12,7 +12,7 @@ struct weaponfunc *weaponGetFunction(u8 *arg0, s32 which);
struct weaponfunc *currentPlayerGetWeaponFunction(u32 hand);
struct inventory_typee *func0f0b11bc(struct shorthand *hand);
struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
f32 handGetXOffset(u32 arg0);
f32 handGetXShift(s32 handnum);
f32 func0f0b131c(u32 hand);
f32 currentPlayerGetGunZoomFov(void);
void currentPlayerZoomOut(f32 fovpersec);
+1 -1
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@@ -203,7 +203,7 @@ void func0f07e2cc(struct prop *prop);
bool propCanRegen(struct prop *prop);
u32 func0f07e474(struct prop *prop);
s32 objTick(struct prop *prop);
Gfx *propsRenderBulletTails(Gfx *gdl);
Gfx *propsRenderBeams(Gfx *gdl);
u32 func0f07f918(void);
void imageSlotSetImage(struct monitorscreen *screen, u32 arg1);
u32 func0f07fbf0(void);