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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-31 07:56:03 -04:00
Decompile bgunUpdateGangsta
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@@ -121,7 +121,7 @@ void bgunLoseGun(struct prop *attacker);
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void bgun0f0a2da8(u32 arg0);
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s32 bgun0f0a2e94(struct model *model, struct modelnode *node, s32 arg2);
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void bgunStartDetonateAnimation(s32 playernum);
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void bgun0f0a3160(struct hand *hand, s32 handnum, struct coord *arg2, struct weaponfunc *funcdef, Mtxf *arg4, Mtxf *arg5);
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void bgunUpdateGangsta(struct hand *hand, s32 handnum, struct coord *arg2, struct weaponfunc *funcdef, Mtxf *arg4, Mtxf *arg5);
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void bgun0f0a3490(struct hand *hand, s32 handnum, s32 weaponnum, struct weaponfunc *funcdef);
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void bgunUpdateLasersight(struct hand *hand, struct modelfiledata *modeldef, s32 handnum, u8 *allocation);
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void bgunUpdateReaper(struct hand *hand, struct modelfiledata *modeldef);
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+3
-3
@@ -2374,7 +2374,7 @@ struct hand {
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#else
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/*0x0cc0*/ u32 animframeincfreal;
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#endif
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/*0x0cc4*/ u32 animmode;
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/*0x0cc4*/ s32 animmode;
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/*0x0cc8*/ u8 unk0cc8_01 : 1;
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/*0x0cc8*/ u8 unk0cc8_02 : 1;
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/*0x0cc8*/ u8 unk0cc8_03 : 1;
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@@ -2391,7 +2391,7 @@ struct hand {
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/*0x0cec*/ ubool hasdotinfo;
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/*0x0cf0*/ struct coord dotpos;
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/*0x0cfc*/ struct coord dotrot;
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/*0x0d08*/ f32 gangstarot;
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/*0x0d08*/ f32 gangstarot; // frac
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/*0x0d0c*/ s16 primetimer;
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/*0x0d0e*/ u8 unk0d0e_00 : 4;
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/*0x0d0e*/ u8 unk0d0e_04 : 3;
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@@ -2426,7 +2426,7 @@ struct hand {
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/*0x0d6c*/ u32 unk0d6c;
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/*0x0d70*/ u32 unk0d70;
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/*0x0d74*/ u16 gunroundsspent[4]; // actually a countdown timer
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/*0x0d7c*/ u32 ispare1;
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/*0x0d7c*/ s32 ispare1;
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/*0x0d80*/ struct guncmd *unk0d80;
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/*0x0d84*/ struct sndstate *audiohandle;
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/*0x0d88*/ u32 ispare4;
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