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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-11 21:18:17 -04:00
Decompile func0f0c228c
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@@ -81,7 +81,7 @@ f32 currentPlayerGetHealth(void);
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f32 currentPlayerGetShieldFrac(void);
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void currentPlayerSetShieldFrac(f32 shield);
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s32 getMissionTime(void);
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u32 func0f0c228c(struct prop *prop);
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s32 func0f0c228c(struct prop *prop);
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u32 func0f0c2364(void);
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u32 func0f0c2a58(void);
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u32 func0f0c32a0(void);
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+16
-26
@@ -1672,6 +1672,21 @@ struct threat {
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s16 unk0a;
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};
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struct bullettail {
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/*0x00*/ s8 age;
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/*0x01*/ s8 unk01;
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/*0x04*/ u32 unk04;
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/*0x08*/ u32 unk08;
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/*0x0c*/ u32 unk0c;
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/*0x10*/ u32 unk10;
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/*0x14*/ u32 unk14;
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/*0x18*/ u32 unk18;
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/*0x1c*/ f32 maxdist;
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/*0x20*/ f32 speed;
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/*0x24*/ u32 unk24;
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/*0x28*/ f32 dist;
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};
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// Weapon data per hand
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struct hand {
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/*0x0638*/ u8 weaponnum;
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@@ -1797,17 +1812,7 @@ struct hand {
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/*0x0808*/ u32 unk0808;
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/*0x080c*/ u32 unk080c;
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/*0x0810*/ u32 unk0810;
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/*0x0814*/ u32 unk0814;
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/*0x0818*/ u32 unk0818;
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/*0x081c*/ u32 unk081c;
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/*0x0820*/ u32 unk0820;
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/*0x0824*/ u32 unk0824;
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/*0x0828*/ u32 unk0828;
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/*0x082c*/ u32 unk082c;
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/*0x0830*/ u32 unk0830;
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/*0x0834*/ u32 unk0834;
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/*0x0838*/ u32 unk0838;
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/*0x083c*/ u32 unk083c;
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/*0x0814*/ struct bullettail bullettail;
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/*0x0840*/ f32 unk0840;
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/*0x0844*/ u32 unk0844;
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/*0x0848*/ u32 unk0848;
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@@ -3528,21 +3533,6 @@ struct room {
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/*0x88*/ u32 unk88;
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};
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struct bullettail {
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/*0x00*/ s8 age;
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/*0x01*/ s8 unk01;
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/*0x04*/ u32 unk04;
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/*0x08*/ u32 unk08;
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/*0x0c*/ u32 unk0c;
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/*0x10*/ u32 unk10;
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/*0x14*/ u32 unk14;
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/*0x18*/ u32 unk18;
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/*0x1c*/ f32 maxdist;
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/*0x20*/ f32 speed;
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/*0x24*/ u32 unk24;
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/*0x28*/ f32 dist;
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};
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struct fireslotthing {
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/*0x00*/ u8 unk00;
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/*0x01*/ u8 unk01;
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