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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 15:53:34 -04:00
Decompile aiChrSetCutsceneWeapon
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@@ -421,7 +421,7 @@
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/*0x01c7*/ bool aiSetUnarmedDodgeRating(void);
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/*0x01c8*/ bool ai01c8(void);
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/*0x01c9*/ bool ai01c9(void);
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/*0x01ca*/ bool ai01ca(void);
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/*0x01ca*/ bool aiChrSetCutsceneWeapon(void);
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/*0x01cb*/ bool aiFadeScreen(void);
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/*0x01cc*/ bool ai01cc(void);
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/*0x01cd*/ bool ai01cd(void);
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@@ -276,7 +276,7 @@ u32 func0f08b27c(void);
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u32 func0f08b658(void);
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u32 func0f08b880(void);
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void func0f08b8b8(struct chrdata *chr, u32 arg1);
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u32 func0f08b8e8(void);
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void func0f08b8e8(struct chrdata *chr, s32 weapon_id, s32 arg2, u32 flags, s32 arg4, s32 arg5);
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u32 func0f08bad0(void);
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u32 func0f08bb3c(void);
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u32 func0f08bb5c(void);
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