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https://gitlab.com/ryandwyer/perfect-dark
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Decompile menuRenderControllerTexture
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@@ -10,7 +10,7 @@ u32 func0f0b34d8(void);
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u32 func0f0b3548(void);
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u32 func0f0b35b8(void);
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u32 func0f0b3988(void);
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u32 func0f0b39c0(void);
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void func0f0b39c0(Gfx **gdl, struct var800ab5a8 *arg1, u32 arg2, u32 arg3, u32 arg4, u32 arg5, u32 arg6);
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void currentPlayerSetScreenSize(f32 width, f32 height);
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void currentPlayerSetScreenPosition(f32 left, f32 top);
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void currentPlayerSetPerspective(f32 near, f32 fovy, f32 aspect);
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