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https://gitlab.com/ryandwyer/perfect-dark
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Decompile osPfsFileState
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@@ -154,6 +154,7 @@ extern s32 osPfsIsPlug(OSMesgQueue *, u8 *);
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s32 osPfsAllocateFile(OSPfs *pfs, u16 company_code, u32 game_code, char *game_name, char *ext_name, s32 num_bytes, s32 *file_no);
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s32 osPfsFindFile(OSPfs *pfs, u16 company_code, u32 game_code, char *game_name, char *ext_name, s32 *file_no);
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s32 osPfsDeleteFile(OSPfs *pfs, u16 company_code, u32 game_code, char *game_name, char *ext_name);
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s32 osPfsFileState(OSPfs *pfs, s32 file_no, OSPfsState *state);
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#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
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@@ -51,7 +51,7 @@ s32 func0f117b04(OSMesgQueue *mq, OSPfs *pfs, s32 channel);
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s32 func0f117b4c(s32 arg0, s32 arg1, u8 operation, u32 address, u32 len, u8 *buffer);
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s32 func0f117c0c(s32 arg0, s32 *arg1, s32 *arg2);
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s32 func0f117c80(OSPfs *pfs, s32 *arg1);
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s32 func0f117ce4(s32 arg0, s32 arg1, OSPfsState *note);
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s32 func0f117ce4(OSPfs *pfs, s32 file_no, OSPfsState *note);
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s32 func0f117d90(OSPfs *pfs, u16 company_code, u32 game_code, char *game_name, char *ext_name, s32 size, s32 *file_no);
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u32 func0f117e00(OSPfs *pfs, u16 company_code, u32 game_code, char *game_name, char *ext_name);
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s32 func0f117e58(OSPfs *pfs, u16 company_code, u32 game_code, char *game_name, char *ext_name, s32 *file_no);
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@@ -1,9 +0,0 @@
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#ifndef _IN_LIB_LIB_50A00_H
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#define _IN_LIB_LIB_50A00_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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s32 func00050a00(s32 arg0, s32 arg1, OSPfsState *note);
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#endif
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