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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f19ba58
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@@ -34,8 +34,8 @@ u32 func0f19b6f8(void);
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void func0f19b77c(u32 options);
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u32 func0f19b7f4(void);
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u32 func0f19b800(void);
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u32 func0f19b914(void);
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s32 func0f19ba58(s32 arg0, s32 argl, s32 arg2);
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s32 func0f19b914(s16 arg0, s32 arg1, s32 arg2);
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s32 func0f19ba58(s32 challengeindex, s32 arg1, s32 arg2);
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s32 mpGetNthCompletedChallengeSomething(s32 n, s32 arg1, s32 arg2);
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s32 func0f19bb20(s32 arg0, s32 arg1);
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u32 func0f19bb50(void);
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+1
-1
@@ -4275,7 +4275,7 @@ struct savelocation {
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struct challenge {
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/*0x00*/ u16 name;
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/*0x02*/ u16 unk02;
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/*0x02*/ s16 unk02;
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// One byte for each number of players,
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// and 4 bits in each to mark which players completed it
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