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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-06 11:37:13 -04:00
Decompile currentPlayerTickExplode
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@@ -610,6 +610,7 @@
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#define EXPLOSIONTYPE_8 8
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#define EXPLOSIONTYPE_12 12
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#define EXPLOSIONTYPE_14 14
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#define EXPLOSIONTYPE_18 18
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#define EXPLOSIONTYPE_23 23
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#define EXPLOSIONTYPE_25 25
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@@ -46,7 +46,7 @@ void func0f0bb814(void);
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u32 func0f0bbf14(void);
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Gfx *hudRenderHealthBar(Gfx *gdl);
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void currentPlayerSurroundWithExplosions(s32 arg0);
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void func0f0bc120(void);
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void currentPlayerTickExplode(void);
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void func0f0bc3f0(void);
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s16 func0f0bc44c(void);
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s16 func0f0bc478(void);
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+3
-3
@@ -2763,9 +2763,9 @@ struct player {
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/*0x1be4*/ u16 lookaheadframe;
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/*0x1be6*/ u8 numaibuddies;
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/*0x1be7*/ u8 aibuddynums[MAX_SIMULANTS];
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/*0x1bf0*/ u32 bondexploding;
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/*0x1bf4*/ u32 bondnextexplode;
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/*0x1bf8*/ u32 bondcurexplode;
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/*0x1bf0*/ bool bondexploding;
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/*0x1bf4*/ s32 bondnextexplode; // lvframe60 of next explosion
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/*0x1bf8*/ s32 bondcurexplode; // Increases by 1 on each tick even when not exploding
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/*0x1bfc*/ u8 teleportstate;
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/*0x1bfd*/ u8 teleporttime;
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/*0x1bfe*/ s16 teleportpad;
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