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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-28 07:07:35 -04:00
Decompile playerChooseThirdPersonAnimation
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+1
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@@ -269,7 +269,7 @@ extern bool g_PlayersWithControl[];
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extern bool g_PlayerInvincible;
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extern s32 g_InCutscene;
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extern s16 g_DeathAnimations[];
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extern u32 g_NumDeathAnimations;
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extern s32 g_NumDeathAnimations;
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extern s32 g_ScissorX1;
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extern s32 g_ScissorX2;
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extern s32 g_ScissorY1;
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@@ -77,7 +77,7 @@ void currentPlayerSetShieldFrac(f32 frac);
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s32 getMissionTime(void);
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s32 playerTickBeams(struct prop *prop);
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s32 playerTickThirdPerson(struct prop *prop);
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void func0f0c2a58(struct chrdata *chr, s32 crouchpos, f32 speedsideways, f32 speedforwards, f32 speedtheta, f32 *angleoffset, struct attackanimconfig **animcfg);
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void playerChooseThirdPersonAnimation(struct chrdata *chr, s32 crouchpos, f32 speedsideways, f32 speedforwards, f32 speedtheta, f32 *angleoffset, struct attackanimconfig **animcfg);
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Gfx *playerRender(struct prop *prop, Gfx *gdl, bool withalpha);
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Gfx *currentPlayerLoadMatrix(Gfx *gdl);
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void func0f0c3320(Mtxf *matrices, s32 count);
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