Decompile playerChooseThirdPersonAnimation

This commit is contained in:
Ryan Dwyer
2022-01-17 20:18:39 +10:00
parent ca55385682
commit 4499898e1f
10 changed files with 334 additions and 925 deletions
+1 -1
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@@ -269,7 +269,7 @@ extern bool g_PlayersWithControl[];
extern bool g_PlayerInvincible;
extern s32 g_InCutscene;
extern s16 g_DeathAnimations[];
extern u32 g_NumDeathAnimations;
extern s32 g_NumDeathAnimations;
extern s32 g_ScissorX1;
extern s32 g_ScissorX2;
extern s32 g_ScissorY1;
+1 -1
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@@ -77,7 +77,7 @@ void currentPlayerSetShieldFrac(f32 frac);
s32 getMissionTime(void);
s32 playerTickBeams(struct prop *prop);
s32 playerTickThirdPerson(struct prop *prop);
void func0f0c2a58(struct chrdata *chr, s32 crouchpos, f32 speedsideways, f32 speedforwards, f32 speedtheta, f32 *angleoffset, struct attackanimconfig **animcfg);
void playerChooseThirdPersonAnimation(struct chrdata *chr, s32 crouchpos, f32 speedsideways, f32 speedforwards, f32 speedtheta, f32 *angleoffset, struct attackanimconfig **animcfg);
Gfx *playerRender(struct prop *prop, Gfx *gdl, bool withalpha);
Gfx *currentPlayerLoadMatrix(Gfx *gdl);
void func0f0c3320(Mtxf *matrices, s32 count);