Attempt to decompile setupDoor

This commit is contained in:
Ryan Dwyer
2020-10-22 17:34:17 +10:00
parent 1e12ccbeda
commit 44c804348a
8 changed files with 173 additions and 8 deletions
+2
View File
@@ -544,6 +544,7 @@
#define DOORFLAG_0004 0x0004
#define DOORFLAG_0008 0x0008 // Changes the angle at which one-way doors can be opened
#define DOORFLAG_0010 0x0010 // Rescue door bottoms, training doors in Defense
#define DOORFLAG_0040 0x0040
#define DOORFLAG_0200 0x0200 // dataDyne secret door near lobby elevator
#define DOORFLAG_DAMAGEONCONTACT 0x0400 // Lasers
#define DOORFLAG_0800 0x0800 // Non-CI lasers, and floor grates
@@ -2114,6 +2115,7 @@
#define OBJFLAG_04000000 0x04000000 // Editor: "AI Sees Through Door/Object"
#define OBJFLAG_08000000 0x08000000 // Not used in scripts
#define OBJFLAG_DEACTIVATED 0x10000000
#define OBJFLAG_DOOR_HASPORTAL 0x10000000
#define OBJFLAG_20000000 0x20000000 // Editor: "Door Opens Backwards/Special Function/Conceal Weapon"
#define OBJFLAG_40000000 0x40000000
#define OBJFLAG_DOOR_KEEPOPEN 0x40000000 // Editor: "Door open by default/Empty weapon"