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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-15 04:33:03 -04:00
Decompile chrTryJumpOut
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@@ -63,7 +63,7 @@ u32 func0f036974(void);
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void chrGetSideVectorToTarget(struct chrdata *chr, bool side, struct coord *vector);
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u32 chrCanRollInDirection(struct chrdata *chr, bool side, f32 distance);
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u32 func0f036b10(void);
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u32 func0f036b98(void);
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bool chrCanJumpInDirection(struct chrdata *chr, bool side, f32 distance);
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u32 func0f036c08(struct chrdata *chr, s32 *arg1, s32 *arg2);
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void func0f036ee4(struct chrdata *chr, s8 *maxwaypoints, s32 *arg2, struct coord *prevpos);
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void func0f036fc0(struct chrdata *chr, s32 *arg1, s32 *arg2, s32 arg3);
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@@ -216,7 +216,7 @@ void chrDoSurprisedSurrender(struct chrdata *chr);
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void chrDoSurprisedLookAround(struct chrdata *chr);
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void chrSurrender(struct chrdata *chr);
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void chrSidestep(struct chrdata *chr, s32 arg1);
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void chrJumpOut(struct chrdata *chr, s32 arg1);
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void chrJumpOut(struct chrdata *chr, bool side);
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void chrRunToPos(struct chrdata *chr, struct coord *pos);
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void func0f03119c(struct chrdata *chr);
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f32 chrGetShield(struct chrdata *chr);
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