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https://gitlab.com/ryandwyer/perfect-dark
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Decompile chrResetNearMiss
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@@ -214,7 +214,7 @@
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// chr->chrflags
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#define CHRCFLAG_00000001 0x00000001 // Villa takers, Attack Ship Cass and skedar - both set at end of intros
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#define CHRCFLAG_00000002 0x00000002 // Seems to be set on guards who can spawn clones?
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#define CHRCFLAG_00000004 0x00000004 // Not used in scripts
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#define CHRCFLAG_NEAR_MISS 0x00000004
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#define CHRCFLAG_NEVER_BEEN_ON_SCREEN 0x00000008
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#define CHRCFLAG_INVINCIBLE_TO_GUNFIRE 0x00000010
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#define CHRCFLAG_00000020 0x00000020 // Chicago, Infiltration, AF1, Ruins, WAR
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@@ -364,7 +364,7 @@ u32 func0f04911c(void);
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s32 func0f0495d0(struct chrdata *chr, s32 pad_id);
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u32 func0f049644(void);
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u32 func0f049fcc(struct chrdata *chr);
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u32 func0f04a0e4(struct chrdata *chr);
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u32 chrResetNearMiss(struct chrdata *chr);
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s32 chrGetNumArghs(struct chrdata *chr);
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s32 chrGetNumCloseArghs(struct chrdata *chr);
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bool chrSawInjury(struct chrdata *chr, u8 arg1);
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@@ -78,7 +78,7 @@
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/*0x0048*/ bool ai0048(void);
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/*0x0049*/ bool ai0049(void);
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/*0x004a*/ bool ai004a(void);
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/*0x004b*/ bool ai004b(void);
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/*0x004b*/ bool aiIfNearMiss(void);
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/*0x004c*/ bool ai004c(void);
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/*0x004d*/ bool ai004d(void);
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/*0x004e*/ bool ai004e(void);
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