Attempt to decompile handPopulateFromCurrentPlayer

This commit is contained in:
Ryan Dwyer
2021-01-23 18:11:54 +10:00
parent 173a12b2e8
commit 45d4feddf6
5 changed files with 24 additions and 7 deletions
+1 -1
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@@ -23,7 +23,7 @@ s32 currentPlayerGetDeviceState(s32 weaponnum);
void currentPlayerSetDeviceActive(s32 weaponum, bool active);
u16 weaponGetModelNum(s32 weaponnum);
u16 weaponGetModelNum2(s32 weaponnum);
void func0f0b1af0(s32 handnum, struct hand *hand);
void handPopulateFromCurrentPlayer(s32 handnum, struct hand *hand);
struct inventory_ammo *handGetAmmoDefinition(struct hand *hand);
u8 handGetSingleUnk3c(struct hand *hand);
f32 handGetSingleUnk34(struct hand *hand);
+1 -1
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@@ -1834,7 +1834,7 @@ struct hand {
/*0x0868*/ u32 unk0868;
/*0x086c*/ u32 unk086c;
/*0x0870*/ u32 unk0870;
/*0x0874*/ u32 unk0874;
/*0x0874*/ f32 unk0874; // Mauler charge amount? Or a timer
/*0x0878*/ u32 unk0878;
/*0x087c*/ u32 unk087c;
/*0x0880*/ u32 unk0880;