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Attempt to decompile handPopulateFromCurrentPlayer
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@@ -23,7 +23,7 @@ s32 currentPlayerGetDeviceState(s32 weaponnum);
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void currentPlayerSetDeviceActive(s32 weaponum, bool active);
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u16 weaponGetModelNum(s32 weaponnum);
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u16 weaponGetModelNum2(s32 weaponnum);
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void func0f0b1af0(s32 handnum, struct hand *hand);
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void handPopulateFromCurrentPlayer(s32 handnum, struct hand *hand);
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struct inventory_ammo *handGetAmmoDefinition(struct hand *hand);
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u8 handGetSingleUnk3c(struct hand *hand);
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f32 handGetSingleUnk34(struct hand *hand);
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