Attempt to decompile handPopulateFromCurrentPlayer

This commit is contained in:
Ryan Dwyer
2021-01-23 18:11:54 +10:00
parent 173a12b2e8
commit 45d4feddf6
5 changed files with 24 additions and 7 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ s32 currentPlayerGetDeviceState(s32 weaponnum);
void currentPlayerSetDeviceActive(s32 weaponum, bool active);
u16 weaponGetModelNum(s32 weaponnum);
u16 weaponGetModelNum2(s32 weaponnum);
void func0f0b1af0(s32 handnum, struct hand *hand);
void handPopulateFromCurrentPlayer(s32 handnum, struct hand *hand);
struct inventory_ammo *handGetAmmoDefinition(struct hand *hand);
u8 handGetSingleUnk3c(struct hand *hand);
f32 handGetSingleUnk34(struct hand *hand);