mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-28 07:07:35 -04:00
Decompile propFindForInteract
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+1
-1
@@ -105,7 +105,7 @@ extern u32 g_ActiveMaleHeads[8];
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extern u32 g_ActiveFemaleHeads[8];
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extern s16 *g_RoomPropListChunkIndexes;
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extern struct roomproplistchunk *g_RoomPropListChunks;
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extern struct prop *var8009cda8;
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extern struct prop *g_InteractProp;
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extern u32 var8009cdac;
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extern u32 var8009cdb0;
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extern struct weaponobj *g_Proxies[30];
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@@ -28,8 +28,8 @@ void handInflictCloseRangeDamage(s32 handnum, struct gset *gset, bool arg2);
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void handTickAttack(s32 handnum);
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void handsTickAttack(void);
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void propExecuteTickOperation(struct prop *prop, s32 op);
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struct prop *currentPlayerFindPropForInteract(bool eyespy);
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void func0f062dd0(void);
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struct prop *propFindForInteract(bool eyespy);
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void propFindForUplink(void);
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bool currentPlayerInteract(bool eyespy);
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void propPause(struct prop *prop);
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void propUnpause(struct prop *prop);
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@@ -240,7 +240,7 @@ u32 func0f085e00(void);
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u32 func0f085eac(void);
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u32 propobjGetCiTagId(struct prop *prop);
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bool objIsHealthy(struct defaultobj *obj);
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bool func0f0869cc(struct prop *prop);
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bool objTestForInteract(struct prop *prop);
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bool currentPlayerTryMountHoverbike(struct prop *prop);
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bool propobjInteract(struct prop *prop);
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void propObjSetOrUnsetHiddenFlag00400000(struct prop *prop, bool enable);
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