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https://gitlab.com/ryandwyer/perfect-dark
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Decompile aibotSwitchToWeapon
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@@ -24,7 +24,7 @@ u32 func0f198df8(void);
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u32 func0f198e38(void);
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u32 func0f198e78(void);
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u32 func0f198eec(void);
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void func0f1994b0(struct chrdata *chr, bool arg1, bool arg2);
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bool aibotSwitchToWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum);
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void func0f19978c(struct chrdata *chr, s32 weaponnum, u8 arg2);
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void func0f199964(struct chrdata *chr, u32 weaponnum);
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void func0f199984(struct chrdata *chr, u32 weaponnum);
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@@ -5,11 +5,11 @@
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#include "types.h"
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s32 weaponGetAmmoTypeByFunction(s32 weaponnum, u32 funcnum);
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s32 weaponGetClipSizeByFunction(s32 weaponnum, u32 funcnum);
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void func0f199a40(struct chrdata *chr, u32 index, bool arg2);
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s32 weaponGetClipCapacityByFunction(s32 weaponnum, u32 funcnum);
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void aibotReloadWeapon(struct chrdata *chr, s32 handnum, bool withsound);
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s32 func0f199be4(struct aibot *aibot, s32 weaponnum, s32 funcnum, bool include_equipped);
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s32 aibotGetAmmoQty(struct aibot *aibot, s32 ammotype, bool include_equipped);
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s32 func0f199d70(struct aibot *aibot, s32 weaponnum, s32 funcnum, s32 qty);
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s32 aibotTryRemoveAmmoFromReserve(struct aibot *aibot, s32 weaponnum, s32 funcnum, s32 qty);
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void aibotGiveAmmoByWeapon(struct aibot *aibot, s32 weaponnum, s32 funcnum, s32 qty);
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void aibotGiveAmmoByType(struct aibot *aibot, u32 ammotype, s32 quantity);
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bool aibotDoFarsightThing(struct chrdata *chr, u32 arg1, struct coord *arg2, struct coord *arg3);
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