Decompile currentPlayerSetFlag and currentPlayerUnsetFlag

This commit is contained in:
Ryan Dwyer
2019-12-29 18:41:17 +10:00
parent 46c705357e
commit 47def23271
6 changed files with 17 additions and 26 deletions
+2
View File
@@ -684,6 +684,8 @@
#define PATHTYPE_CIRCULAR 1
#define PATHTYPE_FLYING 2
#define PLAYERFLAG_NOCONTROL 0x00000002
#define PROPFLAG_HIDDEN 0x04
#define PROPTYPE_OBJ 1
+2 -2
View File
@@ -21,8 +21,8 @@ u32 func0f0de160(void);
u32 func0f0de7fc(void);
u32 func0f0deebc(void);
u32 func0f0df364(void);
void func0f0dfa1c(u32 arg0);
u32 func0f0dfa38(void);
void currentPlayerUnsetFlag(u32 flag);
void currentPlayerSetFlag(u32 flag);
u32 func0f0dfa50(void);
u32 func0f0dfad0(void);
u32 func0f0e0724(void);
+1 -1
View File
@@ -2253,7 +2253,7 @@ struct player {
/*0x1850*/ u32 unk1850;
/*0x1854*/ u32 unk1854;
/*0x1858*/ u32 unk1858;
/*0x185c*/ u32 unk185c;
/*0x185c*/ u32 flags;
/*0x1860*/ u32 unk1860;
/*0x1864*/ u32 unk1864;
/*0x1868*/ u32 unk1868;