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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f0a1a68
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@@ -91,12 +91,12 @@ u32 func0f0a1528(void);
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void currentPlayerEquipWeapon(s32 weaponnum);
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s32 getCurrentPlayerWeaponId(s32 handnum);
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bool func0f0a1a10(s32 weaponnum);
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u32 func0f0a1a68(void);
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u32 func0f0a1ab0(void);
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s32 func0f0a1a68(s32 arg0);
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void func0f0a1ab0(void);
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void func0f0a1b50(void);
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void func0f0a1c2c(void);
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bool func0f0a1d14(u32 weaponnum);
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u32 func0f0a1df4(void);
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void func0f0a1df4(void);
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void currentPlayerEquipWeaponWrapper(bool arg0, s32 weaponnum);
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bool func0f0a20fc(u32 arg0);
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u32 func0f0a212c(void);
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+1
-1
@@ -2488,7 +2488,7 @@ struct player {
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/*0x0636*/ s16 viewtop; // 0
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/*0x0638*/ struct hand hands[2];
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/*0x1580*/ s8 weaponnum;
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/*0x1581*/ u8 unk1581;
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/*0x1581*/ s8 unk1581; // also a weaponnum
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/*0x1582*/ s8 unk1582;
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/*0x1583*/ u8 unk1583_00 : 1;
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/*0x1583*/ u8 unk1583_01 : 1;
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