Decompile func0f0a1a68

This commit is contained in:
Ryan Dwyer
2020-11-02 22:51:10 +10:00
parent f81f4ba8f6
commit 48859b3fea
3 changed files with 20 additions and 27 deletions
+3 -3
View File
@@ -91,12 +91,12 @@ u32 func0f0a1528(void);
void currentPlayerEquipWeapon(s32 weaponnum);
s32 getCurrentPlayerWeaponId(s32 handnum);
bool func0f0a1a10(s32 weaponnum);
u32 func0f0a1a68(void);
u32 func0f0a1ab0(void);
s32 func0f0a1a68(s32 arg0);
void func0f0a1ab0(void);
void func0f0a1b50(void);
void func0f0a1c2c(void);
bool func0f0a1d14(u32 weaponnum);
u32 func0f0a1df4(void);
void func0f0a1df4(void);
void currentPlayerEquipWeaponWrapper(bool arg0, s32 weaponnum);
bool func0f0a20fc(u32 arg0);
u32 func0f0a212c(void);
+1 -1
View File
@@ -2488,7 +2488,7 @@ struct player {
/*0x0636*/ s16 viewtop; // 0
/*0x0638*/ struct hand hands[2];
/*0x1580*/ s8 weaponnum;
/*0x1581*/ u8 unk1581;
/*0x1581*/ s8 unk1581; // also a weaponnum
/*0x1582*/ s8 unk1582;
/*0x1583*/ u8 unk1583_00 : 1;
/*0x1583*/ u8 unk1583_01 : 1;