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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-10 18:56:53 -04:00
Decompile bgunUpdateSlide
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@@ -110,8 +110,8 @@ u16 bgunGetNameId(s32 weaponnum);
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char *bgunGetShortName(s32 arg0);
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void bgunReloadIfPossible(s32 handnum);
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void bgunSetAdjustPos(f32 angle);
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void bgunResetSlideInc(s32 handnum);
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void bgun0f0a233c(s32 handnum);
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void bgunStartSlide(s32 handnum);
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void bgunUpdateSlide(s32 handnum);
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f32 bgun0f0a2498(f32 arg0, f32 arg1, f32 arg2, f32 arg3);
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void bgun0f0a24f0(struct coord *arg0, s32 handnum);
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bool bgun0f0a27c8(void);
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+3
-3
@@ -2287,8 +2287,8 @@ struct hand {
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/*0x0814*/ struct beam beam;
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/*0x0840*/ f32 noiseradius;
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/*0x0844*/ u32 fingerroty;
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/*0x0848*/ f32 slidetrans;
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/*0x084c*/ u32 slideinc;
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/*0x0848*/ f32 slidetrans; // 0 at rest, positive when back (struct weaponfunc_shoot.slidemax)
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/*0x084c*/ bool slideinc; // true when moving back, false when moving forward or not moving
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/*0x0850*/ struct weaponobj *rocket;
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/*0x0854*/ bool firedrocket;
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/*0x0858*/ s32 loadedammo[2];
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@@ -3063,7 +3063,7 @@ struct weaponfunc_shoot {
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/*0x28*/ f32 recoil;
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/*0x2c*/ f32 unk2c;
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/*0x30*/ f32 unk30;
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/*0x30*/ f32 slidemax;
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/*0x34*/ f32 strength;
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/*0x38*/ u8 unk38;
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/*0x3a*/ u16 shootsound;
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