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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-28 02:03:06 -04:00
Decompile invGiveWeaponsByProp
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@@ -2296,6 +2296,7 @@
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#define OBJFLAG_08000000 0x08000000 // Not used in scripts
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#define OBJFLAG_DEACTIVATED 0x10000000
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#define OBJFLAG_DOOR_HASPORTAL 0x10000000
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#define OBJFLAG_WEAPON_10000000 0x10000000
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#define OBJFLAG_20000000 0x20000000 // Editor: "Door Opens Backwards/Special Function/Conceal Weapon"
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#define OBJFLAG_40000000 0x40000000
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#define OBJFLAG_DOOR_KEEPOPEN 0x40000000 // Editor: "Door open by default/Empty weapon"
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@@ -24,7 +24,7 @@ bool invGiveDoubleWeapon(s32 weapon1, s32 weapon2);
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void invRemoveItemByNum(s32 weaponnum);
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bool invGiveProp(struct prop *prop);
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void invRemoveProp(struct prop *prop);
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u32 func0f1120f0(struct prop *prop);
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s32 invGiveWeaponsByProp(struct prop *prop);
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u32 func0f1122ec(void);
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u32 func0f11253c(void);
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bool invHasKeyFlags(u32 wantkeyflags);
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