Decompile mpEndMatch

This commit is contained in:
Ryan Dwyer
2020-11-26 23:39:00 +10:00
parent 5dc8a0622f
commit 4b159189cf
7 changed files with 46 additions and 104 deletions
+3 -3
View File
@@ -1949,9 +1949,9 @@
#define MPOPTION_PAC_HIGHLIGHTTARGET 0x00080000
#define MPOPTION_PAC_SHOWONRADAR 0x00100000
#define MPPAUSEMODE_0 0 // unpaused
#define MPPAUSEMODE_1 1 // paused via "Pause" menu item
#define MPPAUSEMODE_2 2 // paused due to only one player and having opened menu?
#define MPPAUSEMODE_UNPAUSED 0
#define MPPAUSEMODE_PAUSED 1
#define MPPAUSEMODE_GAMEOVER 2
#define MPPLAYERTITLE_BEGINNER 0
#define MPPLAYERTITLE_TRAINEE 1
+2 -2
View File
@@ -43,8 +43,8 @@ u32 func0f189dc8(void);
u32 func0f189ed0(void);
u32 func0f18a030(void);
void mpCalculatePlayerTitle(struct mpplayer *mpplayer);
u32 func0f18a56c(void);
void func0f18b9e4(void);
void func0f18a56c(void);
void mpEndMatch(void);
s32 func0f18bb1c(void);
s32 mpGetNumHeads(void);
s32 mpGetHeadId(u8 headnum);