Decompile propLoad

This commit is contained in:
Ryan Dwyer
2020-02-17 23:33:17 +10:00
parent ff9cd7ffa5
commit 4b7db9e99e
11 changed files with 490 additions and 500 deletions
+1 -1
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@@ -40,7 +40,7 @@ extern struct stagethinglist stagethinglist_20ec8;
extern struct stagethinglist stagethinglist_20ef8;
extern struct stagethinglist stagethinglist_20f5c;
extern struct stagethinglist stagethinglist_20fe8;
extern u16 proptable[];
extern struct propdefinition g_Props[];
extern u8 propexplosiontypes[];
extern struct stagethinglist stagethinglist_2208c;
extern struct stagethinglist stagethinglist_220a4;
+1 -1
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@@ -343,7 +343,7 @@ u32 setupGetCommandLength(u32 *cmd);
u32 *setupGetPtrToCommandByIndex(u32 cmdindex);
u32 func0f092098(struct tag *tag);
u32 func0f092124(void);
u32 func0f0921b4(s32 modelnum);
bool propLoad(s32 propnum);
bool func0f09220c(struct defaultobj *obj, struct coord *pos, f32 *realrot, u32 arg3, u32 arg4);
bool func0f092304(struct defaultobj *obj, u32 arg1, u32 arg2);
void func0f09233c(struct defaultobj *obj, struct coord *pos, f32 *realrot, s16 *rooms);