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Rename a heap of collision detection functions
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@@ -409,7 +409,7 @@ void playerReset(void)
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}
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}
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groundy = cdFindGroundY(&pos, 30, rooms,
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groundy = cdFindGroundInfoAtCyl(&pos, 30, rooms,
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&g_Vars.currentplayer->floorcol,
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&g_Vars.currentplayer->floortype,
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&g_Vars.currentplayer->floorflags,
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