Decompile lightsHandleHit

This commit is contained in:
Ryan Dwyer
2022-06-11 00:58:10 +10:00
parent 00e9d31d6a
commit 4bc4db770f
4 changed files with 61 additions and 218 deletions
+1 -1
View File
@@ -812,7 +812,7 @@ struct prop *shotCalculateHits(s32 handnum, bool arg1, struct coord *arg2, struc
sp6c[0] = room;
sp6c[1] = -1;
uVar6 = func0f001734(&shotdata.gunpos, &hitpos, room);
uVar6 = lightsHandleHit(&shotdata.gunpos, &hitpos, room);
if (sp694.texturenum < 0 || sp694.texturenum >= NUM_TEXTURES) {
surfacetype = g_SurfaceTypes[SURFACETYPE_DEFAULT];