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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-02 18:18:16 -04:00
Decompile lightsHandleHit
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@@ -22,7 +22,7 @@ void roomSetDefaults(struct room *room);
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Gfx *func0f001138(Gfx *gdl, s16 roomnum);
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Gfx *func0f001300(Gfx *gdl);
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void roomInitLights(s32 roomnum);
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s32 func0f001734(struct coord *arg0, struct coord *arg1, s32 roomnum);
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bool lightsHandleHit(struct coord *gunpos, struct coord *hitpos, s32 roomnum);
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void roomSetLightsFaulty(s32 roomnum, s32 chance);
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void roomSetLightBroken(s32 roomnum, s32 lightnum);
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void lightsReset(void);
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@@ -4,7 +4,7 @@
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#include "data.h"
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#include "types.h"
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u32 func0002f490(void);
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bool func0002f490(struct vec3s16 *arg0, struct vec3s16 *arg1, struct vec3s16 *arg2, s32 arg3, struct coord *arg4, struct coord *arg5, struct coord *arg6, s32 arg7, s32 arg8);
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u32 func0002f560(void);
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#endif
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