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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-03 00:26:53 -04:00
Decompile func00026a04
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@@ -32,7 +32,7 @@ void func00025928(struct tile *tile, struct coord *arg1);
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void tileGetFloorCol(struct tile *tile, u16 *floorcol);
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void tileGetFloorType(struct tile *tile, u8 *floortype);
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u32 func00025c74(void);
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u32 func00025f90(void);
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f32 cdFindGroundInTileType0(struct tiletype0 *tile, f32 x, f32 z);
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f32 cdFindGroundInTileType1(struct tiletype1 *tile, f32 x, f32 z);
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bool cdIs2dPointInTileType0(struct tiletype0 *tile, f32 x, f32 z);
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bool cdIs2dPointInTileType1(struct tiletype1 *tile, f32 x, f32 z);
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@@ -40,7 +40,7 @@ bool cdIs2dPointInTileType2(struct tiletype2 *tile, f32 x, f32 z);
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u32 func00026654(void);
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u32 func000266a4(void);
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void platformGetRidingProps(struct prop *platform, s16 *propnums, s32 len);
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bool func00026a04(struct coord *pos, u8 *start, u8 *end, bool arg3, s32 room, struct tile **tile, s32 *arg6, f32 *arg7, bool arg8);
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bool func00026a04(struct coord *pos, u8 *start, u8 *end, u16 flags, s32 room, struct tile **tileptr, s32 *roomptr, f32 *groundptr, bool arg8);
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void func00026e7c(struct coord *pos, s16 *rooms, u16 arg2, struct tile **tileptr, s16 *arg4, f32 *arg5, struct prop **arg6, s32 arg7);
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bool func0002709c(struct tiletype0 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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bool func000272f8(struct tiletype1 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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+1
-1
@@ -969,7 +969,7 @@ struct tiletype0 {
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struct tiletype1 {
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struct tile header;
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/*0x04*/ u16 floortype;
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/*0x06*/ u8 xmin; // These are byte offsets relative to the start of tile
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/*0x06*/ u8 xmin; // These are indexes into vertices
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/*0x07*/ u8 ymin;
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/*0x08*/ u8 zmin;
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/*0x09*/ u8 xmax;
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