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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-05 19:27:02 -04:00
Decompile projectilesUnrefOwner
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@@ -67,7 +67,7 @@ void func0f06803c(f32 *arg0, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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struct defaultobj *objFindByPadNum(s32 padnum);
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u32 func0f068218(void);
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void projectileFree(struct projectile *projectile);
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void func0f0682fc(struct prop *prop);
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void projectilesUnrefOwner(struct prop *owner);
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void projectileReset(struct projectile *projectile);
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struct projectile *projectileGetNew(void);
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void func0f0685e4(struct prop *prop);
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+1
-1
@@ -1537,7 +1537,7 @@ struct projectile {
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/*0x07c*/ u32 unk07c;
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/*0x080*/ u32 unk080;
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/*0x084*/ u32 unk084;
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/*0x088*/ struct prop *unk088; // player prop
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/*0x088*/ struct prop *ownerprop;
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/*0x08c*/ f32 unk08c;
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/*0x090*/ u32 unk090;
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/*0x094*/ s32 unk094;
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