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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-03 16:42:16 -04:00
Attempt to decompile eyespyProcessInput
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@@ -705,6 +705,13 @@
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#define EXPLOSIONTYPE_23 23
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#define EXPLOSIONTYPE_25 25
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#define EYESPYHIT_NONE 0
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#define EYESPYHIT_BG 1
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#define EYESPYHIT_CHR 2
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#define EYESPYHIT_DOOR 3
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#define EYESPYHIT_LASER 4
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#define EYESPYHIT_OBJ 5
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#define EYESPYMODE_CAMSPY 0
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#define EYESPYMODE_DRUGSPY 1
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#define EYESPYMODE_BOMBSPY 2
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@@ -14,6 +14,6 @@ s32 eyespy0f0cfafc(struct coord *arg0, struct coord *arg1, struct coord *arg2);
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s32 eyespy0f0cfdd0(struct coord *vel, struct coord *arg1, struct coord *arg2);
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void eyespyUpdateVertical(void);
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bool eyespyTryLaunch(void);
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void eyespyProcessInput(bool arg0);
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void eyespyProcessInput(bool allowbuttons);
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#endif
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@@ -251,7 +251,7 @@ void ammotypeGetDeterminer(char *dst, s32 ammotype, s32 qty);
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void ammotypeGetPickupName(char *dst, s32 ammotype, s32 qty);
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void ammotypePlayPickupSound(u32 ammotype);
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s32 propPlayPickupSound(struct prop *prop, s32 weapon);
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void func0f087d10(s32 weaponnum);
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void weaponPlayPickupSound(s32 weaponnum);
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void ammotypeGetPickupMessage(char *dst, s32 ammotype, s32 qty);
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void currentPlayerQueuePickupAmmoHudmsg(s32 ammotype, s32 pickupqty);
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void func0f088028(s32 ammotype, s32 quantity, bool arg2, bool showhudmsg);
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+1
-1
@@ -1689,7 +1689,7 @@ enum sfx {
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SFX_HIT_METALOBJ_8089,
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SFX_HIT_METALOBJ_808A,
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SFX_808B,
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SFX_808C,
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SFX_EYESPYHIT,
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SFX_THUD_808D,
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SFX_THUD_808E,
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SFX_THUD_808F,
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+1
-1
@@ -2081,7 +2081,7 @@ struct eyespy {
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/*0x35*/ u8 initialised;
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/*0x36*/ s8 startuptimer60;
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/*0x37*/ s8 active;
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/*0x38*/ u8 buttonheld;
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/*0x38*/ s8 buttonheld;
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/*0x39*/ s8 camerabuttonheld;
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/*0x3a*/ s16 bobdir;
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/*0x3c*/ u8 bobtimer;
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