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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-31 07:56:03 -04:00
Attempt to decompile func0f0155f0
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@@ -24,6 +24,10 @@ void guMtxIdentF(float mf[4][4]);
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void guMtxL2F(float mf[4][4], Mtx *m);
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void guNormalize(float *, float *, float *);
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void guLookAt(Mtx *m, float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp);
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/* Used only in Fast3DEX2 */
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void guLookAtReflect (Mtx *m, LookAt *l, float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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@@ -4,7 +4,7 @@
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#include "types.h"
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Gfx *bviewRenderIrRect(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2);
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Gfx *bviewRenderLensRect(Gfx *gdl, s32 arg1, s32 top, s32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
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Gfx *bviewRenderLensRect(Gfx *gdl, void *arg1, s32 top, s32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
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Gfx *bviewRenderFisheyeRect(Gfx *gdl, s32 arg1, f32 arg2, s32 arg3, s32 arg4);
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Gfx *bviewPrepareStaticRgba16(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *bviewPrepareStaticI8(Gfx *gdl, u32 colour, u32 alpha);
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@@ -7,12 +7,6 @@ extern u32 var800623b0;
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extern s32 g_WeatherActive;
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extern u32 var80062400;
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extern u32 var80062410;
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extern u32 var80062448;
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extern u32 var80062450;
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extern u32 var80062460;
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extern u32 var8006246c;
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extern u32 var80062478;
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extern u32 var80062488;
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extern s16 var800624a0;
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extern s32 var800624a4;
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extern u32 var800624a8;
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@@ -21,8 +21,8 @@ u32 func00009ed4(void);
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void func0000a044(void);
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void func0000aa50(f32 arg0);
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void func0000aab0(u32 arg0);
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u32 viGetUnk28(void);
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u32 vi2GetUnk28(void);
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void *viGetUnk28(void);
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void *vi2GetUnk28(void);
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u32 func0000ab4c(void);
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u32 func0000ab6c(void);
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u32 func0000ab78(void);
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+1
-1
@@ -5974,7 +5974,7 @@ struct rend_vidat {
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/*0x20*/ s16 viewleft;
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/*0x22*/ s16 viewtop;
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/*0x24*/ bool usezbuf;
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/*0x28*/ u32 unk28;
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/*0x28*/ void *unk28;
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};
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struct var80062a8c {
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