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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 20:47:53 -04:00
Attempt to decompile scenarioCtcCallback28
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@@ -101,7 +101,7 @@ void scenarioCtcReset(void);
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void scenarioCtcKill(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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s32 scenarioCtcRadar(s32 value);
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bool scenarioCtcCallback24(s32 *displaylist, struct prop *prop);
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u32 scenarioCtcCallback28(void);
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bool scenarioCtcCallback28(struct prop *prop, u32 *colour);
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u32 func0f181800(void);
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bool scenarioCtcCallback2c(f32 arg0, s32 arg1, s32 arg2, s32 arg3, f32 *arg4);
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s32 scenarioCtcCallback30(void);
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+4
-1
@@ -646,6 +646,9 @@ struct weaponobj { // objtype 0x08
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/*0x5a*/ u8 numtiles;
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/*0x5b*/ u8 unk5b;
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/*0x5c*/ u8 weapon_id;
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/*0x5e*/ s16 unk5e;
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/*0x60*/ s16 unk60;
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/*0x62*/ s16 team;
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};
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struct singlemonitorobj { // objtype 0x0a
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@@ -4117,7 +4120,7 @@ struct mpscenario {
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void (*killfunc)(struct mpchr *mpchr, s32 arg1, s32 *score, s32 *arg3);
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s32 (*radarfunc)(s32 value);
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bool (*unk24)(void *arg0, struct prop *prop);
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void *unk28;
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bool (*unk28)(struct prop *prop, u32 *colour);
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bool (*unk2c)(f32 arg0, s32 arg1, s32 arg2, s32 arg3, f32 *arg4);
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s32 (*unk30)(void);
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bool (*unk34)(s16 arg0);
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