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Decompile currentStageForbidsSlayer
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@@ -15,7 +15,7 @@ u32 func0f111a4c(void);
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bool func0f111ab0(s32 weapon1, s32 weapon2);
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u32 func0f111ad4(void);
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u32 func0f111b88(void);
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u32 func0f111be8(void);
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bool currentStageForbidsSlayer(void);
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bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum);
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bool currentPlayerCanHaveWeapon(s32 weaponnum);
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bool func0f111cf8(s32 weapon1, s32 weapon2);
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