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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-12 20:16:02 -04:00
Decompile doorCallLift
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@@ -27,7 +27,7 @@ void countdownTimerSetRunning(bool running);
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void countdownTimerSetValue(f32 frames);
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void countdownTimerSetVisible(u32 flag, bool show);
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void countdownTimerTick(void);
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bool func0f066310(struct prop *doorprop, bool arg1);
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bool doorCallLift(struct prop *doorprop, bool onlyifclosed);
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bool doorIsPadlockFree(struct doorobj *door);
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bool objPassesSafePickupChecks(struct defaultobj *obj);
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void objUpdateLinkedScenery(struct defaultobj *obj);
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+2
-2
@@ -1060,7 +1060,7 @@ struct chrdata {
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/*0x361*/ u8 lastfootsample;
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/*0x362*/ u8 drcarollimage_left : 4;
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/*0x362*/ u8 drcarollimage_right : 4;
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/*0x364*/ u32 unk364;
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/*0x364*/ struct prop *lift;
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};
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// This appears to be misnamed. Not only is it projectiles such as grenades and
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@@ -1378,7 +1378,7 @@ struct linkliftdoorobj {
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struct prop *door;
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struct prop *lift;
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struct linkliftdoorobj *next;
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u32 stopnum;
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s32 stopnum;
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};
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struct multiammocrateslot {
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