Decompile doorCallLift

This commit is contained in:
Ryan Dwyer
2021-03-01 00:37:10 +10:00
parent 37e60b627e
commit 506f3223f6
6 changed files with 76 additions and 200 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ void countdownTimerSetRunning(bool running);
void countdownTimerSetValue(f32 frames);
void countdownTimerSetVisible(u32 flag, bool show);
void countdownTimerTick(void);
bool func0f066310(struct prop *doorprop, bool arg1);
bool doorCallLift(struct prop *doorprop, bool onlyifclosed);
bool doorIsPadlockFree(struct doorobj *door);
bool objPassesSafePickupChecks(struct defaultobj *obj);
void objUpdateLinkedScenery(struct defaultobj *obj);
+2 -2
View File
@@ -1060,7 +1060,7 @@ struct chrdata {
/*0x361*/ u8 lastfootsample;
/*0x362*/ u8 drcarollimage_left : 4;
/*0x362*/ u8 drcarollimage_right : 4;
/*0x364*/ u32 unk364;
/*0x364*/ struct prop *lift;
};
// This appears to be misnamed. Not only is it projectiles such as grenades and
@@ -1378,7 +1378,7 @@ struct linkliftdoorobj {
struct prop *door;
struct prop *lift;
struct linkliftdoorobj *next;
u32 stopnum;
s32 stopnum;
};
struct multiammocrateslot {