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https://gitlab.com/ryandwyer/perfect-dark
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Attempt to decompile func0f111ad4
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@@ -13,7 +13,7 @@ struct invitem *currentPlayerGetWeaponInvItem(s32 weaponnum);
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bool currentPlayerHasWeapon(s32 weaponnum);
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struct invitem *func0f111a4c(s32 weapon1, s32 weapon2);
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bool func0f111ab0(s32 weapon1, s32 weapon2);
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u32 func0f111ad4(void);
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bool func0f111ad4(s32 weaponnum);
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u32 func0f111b88(void);
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bool currentStageForbidsSlayer(void);
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bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum);
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+1
-21
@@ -757,27 +757,7 @@ struct image {
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};
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struct weaponobj { // objtype 0x08
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/*0x00*/ u16 extrascale;
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/*0x02*/ u8 hidden2;
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/*0x03*/ u8 type;
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/*0x04*/ u16 obj;
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/*0x06*/ u16 pad;
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/*0x08*/ u32 flags;
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/*0x0c*/ u32 flags2;
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/*0x10*/ u32 flags3;
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/*0x14*/ struct prop *prop;
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/*0x18*/ u32 unk18;
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/*0x1c*/ f32 realrot[9];
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/*0x40*/ u32 hidden;
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/*0x44*/ u32 unk44;
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/*0x48*/ u32 unk48;
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/*0x4c*/ s16 damage;
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/*0x4e*/ u16 maxdamage;
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/*0x50*/ u32 shadecol;
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/*0x54*/ u32 nextcol;
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/*0x58*/ u16 floorcol;
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/*0x5a*/ u8 numtiles;
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/*0x5b*/ u8 unk5b;
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struct defaultobj base;
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/*0x5c*/ u8 weapon_id;
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/*0x5d*/ s8 unk5d;
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/*0x5e*/ s8 unk5e;
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