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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 21:03:21 -04:00
Decompile filelistUpdate
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@@ -776,6 +776,7 @@
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#define FILETYPE_GAME 0
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#define FILETYPE_MPSETUP 1
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#define FILETYPE_MPPLAYER 2
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#define FILETYPE_3 3
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#define FLOORTYPE_DEFAULT 0
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#define FLOORTYPE_WOOD 1
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+5
-8
@@ -4709,14 +4709,11 @@ struct filelistfile {
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struct filelist {
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/*0x000*/ struct filelistfile files[30];
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/*0x2d0*/ s16 numfiles;
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/*0x2d2*/ s8 spacesfree[4];
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/*0x2d8*/ struct savelocation_2d8 unk2d8[4];
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/*0x2f8*/ u32 unk2f8;
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/*0x2fc*/ u32 unk2fc;
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/*0x300*/ s8 devicestartindexes[8];
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/*0x308*/ u8 unk308;
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/*0x309*/ u8 unk309;
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/*0x30a*/ u8 unk30a;
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/*0x2d2*/ s8 spacesfree[5]; // per device - controller paks then game pak
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/*0x2d8*/ struct savelocation_2d8 unk2d8[5];
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/*0x300*/ s8 devicestartindexes[5]; // game pak then controller paks
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/*0x308*/ s8 unk305[5]; // controller paks then game pak - error count?
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/*0x30a*/ u8 numdevices;
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/*0x30b*/ u8 filetype;
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/*0x30c*/ u8 timeuntilupdate;
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/*0x30d*/ u8 unk30d;
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