Split game_16cfa0.c into lang.c and rename text symbols to lang

This commit is contained in:
Ryan Dwyer
2020-02-04 19:30:44 +10:00
parent 935c6e5c1b
commit 5377a94c7e
32 changed files with 867 additions and 842 deletions
+1 -1
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@@ -231,7 +231,7 @@ extern u32 var800840f0;
extern u32 var800840f4;
extern u32 var800840fc;
extern u32 g_LanguageId;
extern u16 g_LangBanks[];
extern u16 g_LangFiles[];
extern u32 var800841b8;
extern u32 var80084220;
extern struct something *somethings[];
-8
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@@ -40,13 +40,5 @@ u32 audioRestartAuxTrack(void);
void audioPlayXTrack(u32 arg0, u32 arg1, u32 arg2);
u32 audioStopTrack(u32 arg0);
u32 func0f16e138(void);
u32 textGetLangBankIndexFromStagenum(s32 stagenum);
u32 func0f16e3fc(void);
s32 textGetLanguageId(void);
s32 textGetFileId(s32 bank);
void textSetBankSimple(s32 bank);
void textSetBank(s32 bank, s32 arg1, s32 arg2);
void textClearBank(s32 bank);
char *textGet(s32 textid);
#endif
+15
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@@ -0,0 +1,15 @@
#ifndef IN_GAME_LANG_H
#define IN_GAME_LANG_H
#include <ultra64.h>
#include "types.h"
u32 langGetLangBankIndexFromStagenum(s32 stagenum);
u32 func0f16e3fc(void);
s32 langGetLanguageId(void);
s32 langGetFileId(s32 bank);
void langSetBankSimple(s32 bank);
void langSetBank(s32 bank, s32 arg1, s32 arg2);
void langClearBank(s32 bank);
char *langGet(s32 textid);
#endif
+1 -1
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@@ -811,7 +811,7 @@ extern u32 var800aaa68;
extern u32 var800aaa78;
extern u32 var800aaa88;
extern u32 var800aaa98;
extern char *g_TextBanks[];
extern char *g_LangBanks[];
extern u32 var800aabb4;
extern u32 var800aabb8;
extern u32 var800aabc0;