Decompile endscreenSetCoopCompleted

This commit is contained in:
Ryan Dwyer
2020-07-09 22:01:10 +10:00
parent 2ca3af4f77
commit 539e458a8a
3 changed files with 14 additions and 51 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ void func0f10d910(s32 arg0);
char *soloMenuTextCheatName(struct menu_item *item);
char *soloMenuTextCheatName2(struct menu_item *item);
char *soloMenuTextTargetTime(struct menu_item *item);
u32 func0f10e588(void);
void endscreenSetCoopCompleted(void);
u32 func0f10e620(void);
u32 func0f10ecb4(void);
u32 func0f10ee40(void);
+1 -5
View File
@@ -4095,10 +4095,6 @@ struct menustackitem {
};
struct savefile_solo {
/**
* This is a little weird. The name entry is clearly 10 characters plus a
* null byte, but there is other code that uses unk08 for other purposes.
*/
/*0x00*/ char name[11];
/*0x0b*/ u8 unk0b_0 : 5;
/*0x0b*/ u8 unk0b_5 : 3;
@@ -4109,7 +4105,7 @@ struct savefile_solo {
/*0x1c*/ u16 unk1c;
/*0x1e*/ u16 unk1e;
/*0x20*/ u16 besttimes[NUM_SOLOSTAGES][3];
/*0xa0*/ s32 coopcompletions[3];
/*0xa0*/ s32 coopcompletions[3]; // indexed by difficulty
/*0xac*/ u8 firingrangescores[9];
/*0xb5*/ u8 weaponsfound[6];
};