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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-11 03:03:27 -04:00
Decompile endscreenSetCoopCompleted
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@@ -32,7 +32,7 @@ void func0f10d910(s32 arg0);
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char *soloMenuTextCheatName(struct menu_item *item);
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char *soloMenuTextCheatName2(struct menu_item *item);
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char *soloMenuTextTargetTime(struct menu_item *item);
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u32 func0f10e588(void);
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void endscreenSetCoopCompleted(void);
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u32 func0f10e620(void);
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u32 func0f10ecb4(void);
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u32 func0f10ee40(void);
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+1
-5
@@ -4095,10 +4095,6 @@ struct menustackitem {
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};
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struct savefile_solo {
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/**
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* This is a little weird. The name entry is clearly 10 characters plus a
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* null byte, but there is other code that uses unk08 for other purposes.
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*/
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/*0x00*/ char name[11];
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/*0x0b*/ u8 unk0b_0 : 5;
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/*0x0b*/ u8 unk0b_5 : 3;
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@@ -4109,7 +4105,7 @@ struct savefile_solo {
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/*0x1c*/ u16 unk1c;
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/*0x1e*/ u16 unk1e;
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/*0x20*/ u16 besttimes[NUM_SOLOSTAGES][3];
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/*0xa0*/ s32 coopcompletions[3];
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/*0xa0*/ s32 coopcompletions[3]; // indexed by difficulty
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/*0xac*/ u8 firingrangescores[9];
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/*0xb5*/ u8 weaponsfound[6];
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};
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