Decompile func0f0b046c

This commit is contained in:
Ryan Dwyer
2021-01-08 15:01:08 +10:00
parent d6de771d57
commit 53e0adac2d
3 changed files with 19 additions and 53 deletions
+1
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@@ -3251,6 +3251,7 @@
#define WEAPONFLAG_DETERMINER_F_AN 0x00400000 // "Picked up an ..." (full version)
#define WEAPONFLAG_DETERMINER_S_THE 0x00800000 // "The ..." (short version - when vertically split)
#define WEAPONFLAG_DETERMINER_F_THE 0x01000000 // "Picked up the ..." (full version)
#define WEAPONFLAG_00100000 0x00100000
#define WEAPONFLAG_00200000 0x00200000 // Camspy related
#define WEAPONFLAG_00400000 0x00400000 // Camspy related
#define WEAPONFLAG_08000000 0x08000000
+1 -1
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@@ -4,7 +4,7 @@
#include "types.h"
u32 func0f0b0420(void);
void func0f0b046c(u8 *weaponnum, u32 arg1);
void func0f0b046c(u8 *weaponnum, u32 index);
void func0f0b0520(void);
s32 currentPlayerGetShotCount(u32 type);
void incrementKillCount(void);