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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f0b046c
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@@ -4,7 +4,7 @@
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#include "types.h"
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u32 func0f0b0420(void);
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void func0f0b046c(u8 *weaponnum, u32 arg1);
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void func0f0b046c(u8 *weaponnum, u32 index);
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void func0f0b0520(void);
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s32 currentPlayerGetShotCount(u32 type);
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void incrementKillCount(void);
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