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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerSetScreenPosition
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@@ -1605,14 +1605,13 @@ glabel func0f0b4958
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/* f0b4980: e4461724 */ swc1 $f6,0x1724($v0)
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);
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GLOBAL_ASM(
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glabel func0f0b4984
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/* f0b4984: 3c02800a */ lui $v0,%hi(g_Vars+0x284)
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/* f0b4988: 8c42a244 */ lw $v0,%lo(g_Vars+0x284)($v0)
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/* f0b498c: e44c170c */ swc1 $f12,0x170c($v0)
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/* f0b4990: 03e00008 */ jr $ra
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/* f0b4994: e44e1710 */ swc1 $f14,0x1710($v0)
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);
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void currentPlayerSetScreenPosition(f32 left, f32 top)
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{
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struct player *player = g_Vars.currentplayer;
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player->c_screenleft = left;
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player->c_screentop = top;
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}
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void currentPlayerSetPerspective(f32 near, f32 fovy, f32 aspect)
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{
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